Drawing Video Game Mental Maps: From Emotional Games to Emotions of Play
نویسندگان
چکیده
منابع مشابه
This is video game play: video games, authority and metacommunication
Gregory Bateson claims that all play acts should be primarily understood as meta-communicative. In other words, playing a game implies being able to transmit and receive the metamessage ‘this is play’, which establishes a psychological frame among the players. I will propose a radical reading of Bateson’s theory in the context of video games; specifically, I will attempt at analysing the charac...
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Emotions make significant contributions to rational thought and behavior at multiple levels. Most research with computational models of emotion focuses on reactive behaviors caused by base or learned emotions; yet emotions can play a role in purposeful behaviors as well, leading to emotion-related actions rather than reactions. Higher-level cognitive processes can reflect on the emotional state...
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Our goal in this project is to implement a machine learning system which learns to play simple 2D video games. More specifically, we focus on the problem of building a system that is capable of learning to play a variety of different games well, rather than trying to build a system that can play a single game perfectly. We begin by encoding individual video frames using features that capture th...
متن کاملThe Effect of Video Game Play Technique on Pain of Venipuncture in Children
Background The present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. Materials and Methods This randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. Playing a video computer game for children during the venipuncture procedures was the intervention for the ...
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Background: The development of active gaming offers a choice for children to be physically active whilst participating in an activity that is enjoyable and highly valued. Children expend energy when they play activity enhanced video games, yet little is known about their choice when given active alternatives over seated play. Methods: This study examined (i) choice of play between a seated vide...
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ژورنال
عنوان ژورنال: Cartographic Perspectives
سال: 2018
ISSN: 1048-9053
DOI: 10.14714/cp91.1435